using UnityEngine;
using System.Collections;
using System;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public partial class PuppetMaster : MonoBehaviour
    {
        public bool storeTargetMappedState = true;
        public void SampleTargetMappedState()
        {
            throw new NotImplementedException();
        }

        public void FixTargetToSampledState(float weight)
        {
            throw new NotImplementedException();
        }

        public void StoreTargetMappedState()
        {
            throw new NotImplementedException();
        }
    }
}